[GameServerInfo]
;////////////////////////////////////////////////////////////////////////////////
; SYSTEM
;////////////////////////////////////////////////////////////////////////////////
Language 				= 3 		; 0:Korea, 1:English, 2:Japan, 3:China, 4:Taiwan, 5:Thailand, 6:Phillipine, 7:Vietnam
ServerType 				= 2 		; 0:MainServer, 1:TestServer, 2:Internal Server
Partition				= 0 		; Partition Number : 0, except for china
ItemSerialCheck			= 0 		; item serial check switch to prevent copy items
SpeedHackPlayerBlock		= 0 		; block speedhack user switch (not use)
AddExperience			= 5000 	; experience increasement value (x N)
StalkProtocol			= 0 		; protocol trace option (not use)
StalkProtocolId			= wsnets	; protocol trace id (not use)
CharacterDeleteMinLevel 	= 40		; minimun level to delete character
CreateCharacter 			= 1		; character create switch - 0/1
NumberOfMaxUser			= 300		; max user connect
NumberOfCastleSiegeMaxUser	= 500		; max user for Castle Sige

;////////////////////////////////////////////////////////////////////////////////
;// guild option
;////////////////////////////////////////////////////////////////////////////////
GuildCreateLevel			= 100		; minimum level to create guild
GuildCreate				= 1		; guild create switch - 0/1
GuildDestroy			= 1		; guild destroy switch - 0/1

;////////////////////////////////////////////////////////////////////////////////
;// common game option
;////////////////////////////////////////////////////////////////////////////////
Trade					= 1		; trade switch - 0/1
PersonalShopOpen			= 1		; Personal Shop Switch - 0/1
ChaosBox				= 1		; chaos box switch - 0/1
ChaosEvent				= 1		; chaos event switch - 0/1 (not use)
ChaosEventServer			= 192.168.1.2	; chaose event server ip (not use)

DevilSquareEventServer		= 192.168.1.2	; Ranking Server Ip Address
DevilSquareEventConnect		= 1		; Devil Square Event 0 is connect / 1 is disconnect

DevilSquareCastleEventConnect	= 1		; hmmm the same?^ I dont know 4me bug ... Check!

PKTIME				= 1		; pk point recover value - Npoint/sec
PKItemDrop				= 1		; make item drop when get killed by player killer
MonsterHp				= 0		; make monster weaker - weaker by increase (0-100) example:50=50% -50=150%
ItemDropPer				= 70		; monster item drop rate (0-100, base 10)

LootingTime                   = 60        ; dont know!!!
ZenDurationTime               = 30        ; Zen duration time (seconds)

QuestNPCTeleportTime          = 180       ; dont know!!
AttackEventRegenTime		= 10		; 攻击事件间隔时间

;////////////////////////////////////////////////////////////////////////////////
;// event chip (lena, stone)
;////////////////////////////////////////////////////////////////////////////////

EventChipCastleServerConnect 		= 0		; Dont know wtf is this shit ... for me bug... - 0/1  (these must be for Castle Siegue GS)
EventChipServerConnect 			= 1		; event cheap server connect switch - 0/1
EventChipServerIp 			= 192.168.1.2

EventChipEvent 				= 0		; event chip (lena) event switch - 0/1
BoxOfGoldDropRate 			= 0		; box of gold drop rate - N/10000
ItemDropRateForBoxOfGold 		= 0		; item drop rate from box of gold - N/20
EventChipDropRateForBoxOfGold 	= 0		; event chip drop rate from box of gold- N/100

;////////////////////////////////////////////////////////////////////////////////
;// event manager
;////////////////////////////////////////////////////////////////////////////////
EventManagerOn 				= 1		; event manager use switch - 0/1

EnableBattleSoccer                  = 1 	      ; BattleSoccer use switch - 0/1
ApplyHeroSystem 				= 0		; Hero Status use stwitch - 0/1
EnableEventNPCTalk 			= 1		; event npc talk switch - 0/1 


HappyPouchBlueDropRate 			= 200		; drop rate of blue pouch - N/10000
HappyPouchRedDropRate 			= 200		; drop rate of red pouch - N/10000

EVENT1					= 0		; Red Dragon Event switch - 0/1
Event1ItemDropTodayMax			= 200		; event item drop count per day
Event1ItemDropTodayPercent 		= 200		; event item drop count per day percent

MerryXMasTalkNpc				= 0		; npc say 'merry christmas' switch - 0/1
HappyNewYearTalkNpc			= 0		; npc say 'happy new year' switch - 0/1

XMasEvent					= 1		; christmas event switch - 0/1
XMasEvent_StarOfXMasDropRate		= 200		; christmas event item drop rate - 0/10000
XMasEvent_ItemDropRateForStarOfXMas	= 200		; item drop rate from start of X-mas- N/10

FireCrackerEvent 				= 1 		; fire cracker event switch - 0/1
FireCrackerDropRate  			= 200		; fire cracker drop rate - N/10000
ItemDropRateForFireCracker 		= 200		; item drop rate from fire cracker - N/10
OnlyFireCrackerEffectUse            = 0         ; OnlyFireCrackerEffectUse switch - 0/1

HeartOfLoveEvent 				= 1		; heart of love event switch - 0/1
HeartOfLoveDropRate  			= 200		; heart of love drop rate - N/10000
ItemDropRateForHeartOfLove 		= 100		; item drop rate from heart of love - N/100

MedalEvent					= 1		; medal event switch - 0/1
GoldMedalDropRate 			= 200		; medal of gold drop rate - N/100
ItemDropRateForGoldMedal 		= 100		; medal of silver drop rate - N/100
SilverMedalDropRate 			= 200		; item drop rate from medal of gold - N/100
ItemDropRateForSilverMedal 		= 100		; item drop rate from medal of silver - N/100

IsItemDropRingOfTransform           = 1         ; Transform Ring drop switch - 0/1
ItemDropRingOfTransform             = 10        ; Transform Ring drop/10000

;////////////////////////////////////////////////////////////////////////////////
;// blood castle
;////////////////////////////////////////////////////////////////////////////////
BloodCastleEvent				= 1		; blood castle event switch - 0/1
BloodCastleStartHour			= 1		; blood castle open hour (1:1/hour, 2:1/2hour)
AngelKingsPaperDropRate			= 50		; AngelKingsPaperDropRate / 10000	
BloodBoneDropRate				= 50		; BloodBoneDropRate / 10000
StoneItemDrop                       = 1         ; Stone Item Drop switch - 0/1
StoneDropRate				= 100		; StoneDropRate/ 10000)

;////////////////////////////////////////////////////////////////////////////////
;// devil square
;////////////////////////////////////////////////////////////////////////////////
DevilSquareEvent	  			= 1		; devil square event switch - 0/1
EyesOfDevilSquareDropRate 		= 100		; eyes of devil square drop rate - N/10000
KeyOfDevilSquareDropRate 		= 100		; key of devil square drop rate - N/10000

DQChaosSuccessRateLevel1                = 75             
DQChaosSuccessRateLevel2                = 70            
DQChaosSuccessRateLevel3                = 65            
DQChaosSuccessRateLevel4                = 60            
DQChaosSuccessRateLevel5                = 55            
DQChaosSuccessRateLevel6                = 50   
         
;////////////////////////////////////////////////////////////////////////////////
;// Chaos Castle Event
;////////////////////////////////////////////////////////////////////////////////
ChaosCastleEvent			= 1		; ChaosCastleEvent switch - 0/1

;////////////////////////////////////////////////////////////////////////////////
;// eldorado event
;////////////////////////////////////////////////////////////////////////////////
IsEledoradoEvent 			= 1		; eldorado event switch - 0/1

EledoradoGoldGoblenRegenTime            = 120           ; Gold Goblin Regeneration time in minuts
EledoradoTitanRegenTime                 = 120           ; Gold Titan Regeneration time in minuts
EledoradoGoldDerconRegenTime            = 120           ; Gold Dragon Regeneration time in minuts
EledoradoDevilLizardKingRegenTime       = 120           ; Gold Lizard Regeneration time in minuts
EledoradoDevilTantarosRegenTime         = 120           ; Gold Tantaros Regeneration time in minuts

EledoradoGoldGoblenItemDropRate 		= 200		; item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
EledoradoGoldGoblenExItemDropRate 		= 200		; ex-item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
EledoradoTitanItemDropRate 			= 200		; item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
EledoradoTitanExItemDropRate 			= 200		; ex-item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
EledoradoGoldDerconItemDropRate 		= 200		; item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
EledoradoGoldDerconExItemDropRate 		= 200		; ex-item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
EledoradoDevilLizardKingItemDropRate 	= 200		; item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
EledoradoDevilLizardKingExItemDropRate 	= 200		; ex-item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
EledoradoDevilTantarosItemDropRate 		= 200		; item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
EledoradoDevilTantarosExItemDropRate 	= 200		; ex-item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100

;////////////////////////////////////////////////////////////////////////////////
;// white mage attack event
;////////////////////////////////////////////////////////////////////////////////
RingAttackEvent				= 1		; white mage attack event switch - 0/1
RingOrcKillGiftRate			= 300		; white mage attack event offline prize win rate when kill orc - 1/N (not use)
RingDropGiftRate				= 300		; white mage attack event offline prize win rate when drop ring - 1/N (not use)

;////////////////////////////////////////////////////////////////////////////////
;// kalima
;////////////////////////////////////////////////////////////////////////////////
KundunMarkDropRate			= 50		; mark of the kundun drop rate - N/10000

KundunRefillHP 				= 15000		; regenerate HP / sec
KundunRefillHPSec 			= 400		; regenerate HP / sec - when HP is going down 1/25 (4%)
KundunRefillHPTime 			= 600		; regenerate HP term (SEC)

;////////////////////////////////////////////////////////////////////////////////
;// deep of loren event
;////////////////////////////////////////////////////////////////////////////////
CastleDeepEvent 				= 1		; deep of loran event switch - 0/1

IsDropGemOfDefend				= 1		; gem of defend drop switch - 0/1
GemOfDefendDropRate			= 10		; gem of defend drop rate - N/10000
GemOfDefendDropLevel			= 75		; gem of defend drop monster level

IsDropSetItemInCastleHuntZone		= 1		; set-item drop switch - 1
SetItemInCastleHuntZoneDropRate	= 10		; set-item drop rate - N/100
SetItemInCastleHuntZoneDropLevel	= 75		; set-item drop monster level

MarkOfTheLord				= 30		;  mark of the lord drop rate - N/100

;////////////////////////////////////////////////////////////////////////////////
;// Castle Siege
;////////////////////////////////////////////////////////////////////////////////
CastleSiegeRun		= 1				; castle siege run switch - 0/1

CastleCycleStartYear	=0
CastleCycleStartMonth	=0
CastleCycleStartDay	=0
;-------------------------------------------------------------------------------
; castle siege state explanation (run as sequence)
;
; 1 - register castle siege state
; 2 - idle state
; 3 - register mark of the lord state
; 4 - idle state
; 5 - castle attack guild notification state
; 6 - ready for castle siege state
; 7 - castle siege start state
; 8 - castle siege end state
; 9 - end of cycle (restart from state 1, automaticaly)
;-------------------------------------------------------------------------------

CastleSpecificState			=0
CastleStateStartYear			=0
CastleStateStartMonth			=0
CastleStateStartDay			=0
CastleStateStartHour			=0
CastleStateStartMinute			=0

;////////////////////////////////////////////////////////////////////////////////
;// dark lord setting
;////////////////////////////////////////////////////////////////////////////////
IsDropDarkLordItem 			= 1		; drop dark lord item switch - 0/1

SleeveOfLordDropRate 			= 60		; Chest of Monarch drop rate - N/10000
SleeveOfLordDropLevel 			= 86		; Chest of Monarch drop monster level
SoulOfDarkHorseDropRate 		= 80		; soul of the dark horse drop rate - N/10000
SoulOfDarkHorseropLevel 		= 102		; soul of the dark horse drop monster level
SoulOfDarkSpiritDropRate 		= 80		; soul of the dark spirit drop rate - N/10000
SoulOfDarkSpiritDropLevel 		= 96		; soul of the dark spirit drop monster level

DarkSpiritAddExperience             = 1         ; Experience for PET switch 0/1
DarkLordHeartDropRate			= 40		; heart of the dark lord (event item) drop rate - N/10000
DarkLoadHeartOffEventRate		= 5		; heart of the dark lord (event item) offline event win rate - N/60000 (not use)


;////////////////////////////////////////////////////////////////////////////////
;// regenerate HP system
;////////////////////////////////////////////////////////////////////////////////

UseCharacterAutoRecuperationSystem      = 1             ; regenerate HP system switch - 0/1
CharacterRecuperationMaxLevel           = 100           ; maximum level to adjust regenerate HP system

;////////////////////////////////////////////////////////////////////////////////
;// prohibite hack system
;////////////////////////////////////////////////////////////////////////////////
;speed hack
AttackSpeedTimeLimit 			= 0		; attack speed hack check maximum limit
MinimumAttackSpeedTime 			= 0		; attack speed hack check minimum limit
IsIgnorePacketHackDetect 		= 1		; ignore hack detect packet from client - 0/1
HackCheckCount 				= 0		; (not use)
DecTimePerAttackSpeed 			= 0		; (not use)
SpeedHackPenalty 				= 0		; speed hack penalty value when detected (not use)
IsKickDetecHackCountLimit 		= 0		; do kick when hack detect count reach limit switch - 0/1
DetectedHackKickCount 			= 0		; detect hack kick limit count

EnableServerDivision 			= 0		; server divide option switch - 0/1 (not use)
HackLogServer 				= 127.0.0.1	; hack-log server Ip Address (not use)
WriteChatLog 				= 1		; write chat log switch - 0/1 (not use)
DisconnectHackUser 			= 0		; disconnect hack user switch - 0/1 (not use)
UseNPGGChecksum 				= 0		; use game guard checksum
WriteSkillLog                       = 1		; write skill log switch - 0/1 
EnableCheckPenetrationSkill         = 1         ; Check PenetrationSkill switch - 0/1 

