///////////////////////////////////////////////// Quest Accomplishment condition //////////////////////////////////////////////////////// 
// Last work it sleeps,: Affection light
// Last amendment one: 2003. 6. 24 
// 
// Quest Exercising Type 
// 1:Level Ub hour, 2: NPC click hour, 3:Always etc..

// Quest Type 
// 1: Item, 2: It drives and su it sprouts, 3: Etc.

// Compensation Type 
// Quest accomplishment completion hour it is received and index price of the compensation item.

// Quest great disaster. 
// Before register after great disaster and registration the great disaster, conditional perfection great disaster and accomplishment
// completion great disaster class meal li have a same price.

///////////////////////////////////////////////// Quest Demand condition //////////////////////////////////////////////////////////////////

// Accomplishment condition.
// Accomplishment conditional fixation price Quest number Quest condition(1.Level Ub /2. item /3. other) NPC number Quest Name
//***Letter Information***\\
//(a) = Accomplishment conditional fixation price ???
//(b) = Quest Number
//(c) = Quest Type(1.Level Up /2. item /3. other)
//(d) = NPC Number (number of the NPC to talk with to start the quest)
//(e) = Quest Name

//(a) (b) (c) (d) (e)
//0 0 2 235 " '?¦???? ?*'?¦ G£??¶s!"
0 0 2 235 "Search From The Monarch!"

// Change of occupation quest 1 item index Quest completion compensation

//***Letter Information***\\
//(a) = Quest Number
//(b) = Item Type
//(c) = Item Subtype
//(d) = Item Amounth (how mant times you need to have that item)
//(e) = Min Monster Level
//(f) = Max Monster Level (all monsters between Min & Max monster level will drop the quest item)
//(g) = Drop Probabilty ???
//(h) = Drop Probability2 ???
//(i) = Quest Compensation Item Type
//(j) = Quest Compensation Item Subtype
//(k) = Quest Compensation (1:yes there is alernative quest /2:no there is no alernative quest)
//(l) = Test Number before completing the quest
//(m) = Text Number after completing the quest
//(n) = Text Number after start, but before completing the quest
//(o) = Text Number ???
//(p) = Dark Wizard (0W cannot do quest /1: DW can do quest)
//(q) = Dark Knight (0K cannot do quest /1: DK can do quest)
//(r) = Elf (0:Elf cannot do quest /1: Elf can do quest)
//(s) = E prosecuting attorney ???

//(a) (b) (c) (d) (e) (f) (g) (h) (i) (j) (k) (l) (m) (n) (o) (p) (q) (r) (s)
1 14 23 1 45 60 10 200 0 10 0 52 54 55 56 1 1 1 0
1 14 23 1 45 60 10 200 0 10 1 52 54 55 56 0 0 0 1
end

//***Letter Information***\\
//(a) = Accomplishment conditional fixation price ???
//(b) = Quest Number
//(c) = Quest Type(1.Level Up /2. item /3. other)
//(d) = NPC Number (number of the NPC to talk with to start the quest)
//(e) = Quest Name

//(a) (b) (c) (d) (e)
//0 1 2 235 " ?? ??·??? ?? °??f ???°"
0 1 2 235 "my Three branch treasure of continent"

// Change of occupation quest 1 item index Quest completion compensation

//***Letter Information***\\
//(a) = Quest Number
//(b) = Item Type
//(c) = Item Subtype
//(d) = Item Amounth (how mant times you need to have that item)
//(e) = Min Monster Level
//(f) = Max Monster Level (all monsters between Min & Max monster level will drop the quest item)
//(g) = Drop Probabilty ???
//(h) = Drop Probability2 ???
//(i) = Quest Compensation Item Type
//(j) = Quest Compensation Item Subtype
//(k) = Quest Compensation (1:yes there is alernative quest /2:no there is no alernative quest)
//(l) = Test Number before completing the quest
//(m) = Text Number after completing the quest
//(n) = Text Number after start, but before completing the quest
//(o) = Text Number ???
//(p) = Dark Wizard (0W cannot do quest /1: DW can do quest)
//(q) = Dark Knight (0K cannot do quest /1: DK can do quest)
//(r) = Elf (0:Elf cannot do quest /1: Elf can do quest)
//(s) = E prosecuting attorney ???

//(a) (b) (c) (d) (e) (f) (g) (h) (i) (j) (k) (l) (m) (n) (o) (p) (q) (r) (s)
1 14 24 1 62 76 10 201 0 10 0 60 61 62 72 0 1 0 0
1 14 25 1 62 76 10 201 0 10 0 64 65 66 72 0 0 1 0
1 14 26 1 62 76 10 201 0 10 0 67 68 69 72 1 0 0 0
end





//Demand condition. 
//***Letter Information***\\
//(a) = Demand conditional fixation price ???
//(b) = Quest number

//(a) (b)
1 0
//Change of occupation quest 1

//***Letter Information***\\
//(a) = Conditional index ???
//(b) = The quest number which it accomplishes
//(c) = Minimum Level
//(d) = Maximum Level (0:max lvl = gameserver max lvl)
//(e) = Amounth of Zen needed to complete quest
//(f) = Error text number

//(a) (b) (c) (d) (e) (f)
1 0 10000 10000 0 73
-1 -1 0 0 1000000 51 
-1 -1 150 0 0 50 
end 





//***Letter Information***\\
//(a) = Demand conditional fixation price ???
//(b) = Quest number

//(a) (b)
1 1 
//Change of occupation quest 2
//***Letter Information***\\
//(a) = Conditional index ???
//(b) = The quest number which it accomplishes
//(c) = Minimum Level
//(d) = Maximum Level (0:max lvl = gameserver max lvl)
//(e) = Amounth of Zen needed to complete quest
//(f) = Error text number

//(a) (b) (c) (d) (e) (f)
-1 0 0 0 2000000 71 
end

//////////////////
// Moded //
//By Moderator//
////////////////////
//#shadows-server//
//////////////////
//unglyvampire@yahoo.com
